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Kick player xonotic
Kick player xonotic








kick player xonotic

There is always a client in this gametype. #1 and S1 are the client number and nick. LMS syntax: LMS: #1 #2 #3: Round S1 stated / S2 is the last man standing! / S2 is the last man standing after overtime! /ĭD syntax: DD: #1 #2 #3: S1 took point A for S2! / S1 took point B for S2! / S2 scores!ĭOM syntax: DOM: #1 #2: S1 took control of point S2 #4 is the event number, corresponding to the following table: #2 and S2 are the client number and nick, when there is no client involved #2 = -1 The round has stated, S3 team is attacking! / S3 defended the flag! / S3 eliminated the enemy team! The S3 flag has returned! / S2 returned the S3 flag / S2 fragged S3's flag carrier / #2 and S2 is the winning team or -1 if not interresting.ĬTF_ELIMINATION syntax: CTF_ELIMINATION: #1 #2 #3 #4: S2 got the S3 flag! / S2 captured the S3 flag! / S2 wins round S1 due to more survivors! / S2 wins round S1 due to more health left! / Round S1 was a draw!

kick player xonotic

#3 is the event number, corresponding to the following table:ġFCTF syntax: 1FCTF: #1 #2 #3: S1 got the S2 flag! / S1 captured the flag! / The flag has returned! / S1 fragged S2's flag carrierĮLIMINATION syntax: ELIMINATION: #1 #2 #3: Round number S1 started! / S2 wins round S1 by eleminating the enemy team! / #1 and S1 are the client number and nick, when there is no client involved #1 = -1 #2 and S2 are the award types, corresponding to the following table:ĬTF syntax: CTF: #1 #2 #3: S1 got the S2 flag! / S1 captured the S2 flag! / The S2 flag has returned! / S1 returned the S2 flag / S1 fragged S2's flag carrier

kick player xonotic

Award syntax: Award: #1 #2: S1 gained the S2 award










Kick player xonotic